Senior Software Engineer (Broadcast Augmentation) You’ll work at the intersection of real-time broadcast augmentation and video distribution, building systems that enhance how live sports are experienced and delivered. In this role you’ll develop real-time augmentation and video processing pipelines used in sports broadcast workflows. You’ll help shape low‑latency, curated viewing experiences powered by intelligent content selection and rich data derived from optical and on‑field sensor tracking. We believe live and post‑game sports distribution is evolving rapidly, and this role plays a key part in defining what that experience becomes. What You Will Use Day To Day You’ll primarily work with Rust, alongside substantial use of C++ and Lua in specific parts of the stack, and also work across other languages and tools as you integrate systems and support internal workflows. Qualifications Strong experience in lower-level software development Experience working with concurrent, performance-sensitive systems Ability to design, build, and maintain reliable, low‑latency systems Comfortable working across complex, distributed architectures Preferred Qualifications Experience in video engineering (capture, encoding/decoding, transport, synchronisation, quality) Experience with real-time 3D or game graphics applied to interactive output Hands‑on experience with computer vision pipelines using media frameworks or libraries Proven ability to lead features or subsystems from ambiguous requirements through to production Experience improving system architecture, observability, and testing practices Strong collaboration skills, including code reviews, pairing, and clear technical communication Let us know when you apply if you need any assistance during the recruiting process due to a disability. #J-18808-Ljbffr
Senior Software Engineer (Broadcast Augmentation)
GENIUS SPORTS
medellín, medellín
Publicado hace 14 días
Denunciar empleo